On-Demand Content

On-demand online courses by the world's leading DAM experts

Design Thinking for DAM, with Mindy Carner

In this series we cover design thinking as an approach to solving business problems and the benefits of using this methodology to generate creative solutions - fast and at low-cost. 
We explain the processesresources, and frameworks of the creative designer and how they are applied in a business and technology context. We show easy to implement and fun ways to apply the approach to specific key DAM activities including gathering your business requirementsdefining your metadata, and building out user personas and journey maps. We provide in-depth explanations of how to design configurations for your system at low cost and great efficiency. Designer’s toolkit activities reviewed include:
  • Rapid ideation
  • Card sorting
  • Dot-voting
  • User personas 
  • Journey maps
  • Rapid prototyping

Sign up for this series and receive the following...

  • Four detailed sessions exploring design thinking for digital asset management
  • Teaching by expert Mindy Carner, Metadata and Taxonomy Consultant, MetaShop
  • Each session is 75 minutes
  • Including 25 minutes of Mindy answering participant’s questions on challenges they have faced


Fees for the 4 part course in US Dollars: $299. Click here to register

Fees for the 4 part course in Pound Sterling: £235+VAT. Click here to register

Mindy Carner introduces the series

For a taste of what you can expect, check out this exclusive excerpt from Session 1

Is this the right course for you?

This course is for DAM managers needing to elicit information from their stakeholders. It assumes an intermediate understanding of the practice of digital asset management and some of the common use cases that might drive a company to implement a DAM system.


For a full breakdown of each session please click here.

Part 1: Introduction to Design Thinking

Part 2: Workshopping it: Gathering Business Requirements

Part 3: Workshopping it: Designing Your Metadata

Part 4: Workshopping it: Personas, Journey Maps and Beyond